![]() Beating a run isn’t the most challenging thing in the world, though a little luck goes a long way, but the game opens up the more you play it. It’s these differences in each run that’ll keep you coming back to Roguebook. Other times you’ll gain bonuses for every time you switch position so you’ll jump back and forth, whilst still limiting the damage you take of course. Each run your build will be different depending on what cards and treasure the game grants you and so sometimes you’ll want to keep things basic and have Sorocco in front at the end of a turn tanking all the damage as his health pool is high, switching Sharra to the front as that’s where she deals most damage when safe to do so. This two character approach is what differentiates the combat from similar titles I’ve played. Also of importance is positioning, with certain cards switching which character is in the front and the back with traits and cards playing into this. ![]() Roguebook is very happy with you hoarding cards too, a risky tactic in other games, and even rewards you for it with bonuses. At its most basic there are attack and defend cards, but there are also cards for buffing, debuffing and more powerful cards that cost more energy to use. Each character has their own set of unique cards and at the start of each round you draw from a combined deck to fill your hand. As with most deck builders you’re given all the information you need to make your decisions, with simple maths and a bit of luck needed to get through safely.Ĭards are what you use to battle which won’t come as a surprise to most, but you have two characters which adds a couple of mechanics to the mix. Normal fights reward you with gold and ink whilst elites are much tougher but give you brushes, a treasure which gives a character a permanent buff and a gem which can be used to improve a card. Gold will let you buy items in shops, health potions will heal you up, events will give you a choice to make to hopefully gain a powerful item from and then there are fights.įights come in normal and elite forms. There are some revealed tiles to aim for but in general you’ll be revealing tiles not knowing what is on them so you may get lucky or you may not. You can use these to reveal other areas in the procedurally generated stages and find special tiles to hopefully make you stronger and prepare you for the boss and the following stage.īrushes reveal a large area around you whilst inks come in various forms, letting you reveal a line of tiles or individuals. Here is where inks and brushes come into play. ![]() Not completely, you’ll have a basic path to the boss with certain interactive elements on the way but most of the screen will be empty. I say complete a run as, players of similar titles will know, beating a run is not the same as beating the game but I’ll get to that later.Įach stage is made up of hexagonal tiles for you to explore, but the book is primarily blank. Being a deck building Rogue-lite the story isn’t important in the slightest, but you must travel through three stages, defeating the boss of each in order to complete a run. You initially control Sharra and Sorocco, as they wake up within the titular Roguebook. ![]() Roguebook is in a similar vein but has enough twists to make it stand out. Slay the Spire is probably the best on PlayStation but there are other examples on other platforms and even something like Neoverse is a good time. The deck building Rogue-lite has some strong representatives. Main PS5 / Reviews tagged 2d / cards / deck builder / Ink / neoverse / rogue-lite / roguebook / slay the spire / turn-based by Gareth
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